The Gnomon Workshop - Master Class 2009 - Traditional Art Values Applied to Digital Art with Craig Mullins
Course Outline:
* The importance of a variety of workflows and how to develop them
* Appreciating the differences between a sketch and finished image
* The importance of a liberal education for design work
* The hidden drawbacks of digital tools
* The hidden drawbacks of academic knowledge and training
* The many aspects and importance of contrast
* Thinking about and defining good drawing
* How to increase sensitivity in your work, when to be precise and when not
* Why life drawing/painting is so important for effectively visualizing from the imagination
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The Gnomon Workshop - Traditional Art Values Applied to Digital Art with Craig Mullins
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Gnomon Workshop - Traditional Art Values Applied to Digital Art with Craig Mullins
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Gnomon Workshop - Concept Design 4 : Digital Painting
Topics Covered
Photoshop set-up
Digital painting
Laying in vaules
Using scale
Lighting
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Gnomon Workshop - Historical Set Design with James Clyne
Topics Covered:
Digital sketching in Photoshop�
Kit Bashing
Light Source Rendering Techniques
Using Layer Adjust
Loose Character Indication and Environmental Painting
Adding Atmosphere
Chapters:
Line Drawing: Composition and Perspective
Blocking in Values / Painting in Layer Masks
Importing Photo Reference
Keeping it Loose
Identifying Light Sources
Reinforcing the Visual Narrative
Keeping the Elements Balanced
How much time do I spend on a painting??
More Detailing and Material Rendering
Refining / Atmosphere / Adjustment Layers
Adding Foreground Elements
Finishing Details
Screenshot

Download link:
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http://extabit.com/file/27b5a2u90ltsn/The.Gnomon.Workshop..Historical.Set.Design.with.James.Clyne.part1.rar
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The Gnomon Workshop: Introduction to ZBrush 3
Description:
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
DOWNLOAD:
http://www.filesonic.com/file/1137586514/The Gnomon Workshop - Introduction to ZBrush 3.part01.rar
http://www.filesonic.com/file/1137601254/The Gnomon Workshop - Introduction to ZBrush 3.part02.rar
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http://www.filesonic.com/file/1137596824/The Gnomon Workshop - Introduction to ZBrush 3.part04.rar
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http://www.filesonic.com/file/1137609164/The Gnomon Workshop - Introduction to ZBrush 3.part08.rar
http://www.filesonic.com/file/1137597094/The Gnomon Workshop - Introduction to ZBrush 3.part09.rar
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Concept Design (Vol.1to4)
The Gnomon Workshop Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry, a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective, the importance of thumbnails, techniques of sketching, and development of forms and proportions to create the final rendering.
The Gnomon Workshop Concept Design 2: Sketching Environments
For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood in this detailed step-by-step demonstration. This lecture also covers the materials used in the design industry as well as sketching techniques, thumbnails, and warmup excersies.
The Gnomon Workshop Concept Design 3: Quick Sketching
The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warmup excerises.
The Gnomon Workshop Concept Design 4: Digital Painting
By first bringing in a linedrawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the overall mood. Also covered are some basic tips about Photoshop.
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Gnomon Digital Training - Conceptual Storyboarding: Storytelling and Struggle-TACTiLE | ISO | 570 MB
The Gnomon Workshop have recently introduced Digital Download Editions of all of their DVD products. Content and project files are identical to the DVD versions, but there is no DVD interface included. Due to this Difference, we are tagging any Gnomon.Digital and Gnomon.Analogue releases with DDE (Digital Download Edition) if they are not the original DVDs. We encourage any other groups to release the DVDr if and when they get hold of them.
The DVDrs should not be considered dupes of the Digital Downloads.
Conceptual Storyboarding: Storytelling and Struggle with Derek Thompson In this expansive demonstration, concept and story artist Derek Thompson takes you through his storyboarding process using Adobe Photoshop
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Drawing a Duotone Portrait with Craig Nelson DVDRip
With tissue and fingertips, Craig diffuses blocks of color to avoid locking in detail too early in the drawing. With his value in place, Craig finishes the drawing with dark charcoal lines and deliberate strokes. He carves out the well worn character of his subject's face and lifts out highlights with a kneaded eraser. Throughout the workshop, Craig Nelson emphasizes restraint, "under doing" each step until he finds the right moment to bring his subject into focus. As he adds last details to the nose and chin, you'll see this logical, intuitive process come to fruition.Craig Nelson is the director of Fine Art, Drawing and Painting at the Academy of Art College in San Francisco. He has taught for over 30 years.

Download link (Wupload)
http://www.wupload.com/file/85460195/Craig.Nelson.Drawing.Duotone.Portrait.part1.rar
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The Gnomon Workshop A Pungent Character DVD - iRONiSO
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Gnomon : Introduction to ZBrush: 3
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
Instructor BIO:
Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft
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Craig Nelson - Drawing a Duotone -Portrait
Craig Nelson - Drawing a Duotone Portrait
Language: English| 55 minutes | 656 x 496 | XviD - 1649Kbps | 29.97fps | Mp3 - 48Kbps | 700 MB
Genre: eLearning
With tissue and fingertips, Craig diffuses blocks of color to avoid locking in detail too early in the drawing. With his value in place, Craig finishes the drawing with dark charcoal lines and deliberate strokes. He carves out the well worn character of his subject's face and lifts out highlights with a kneaded eraser. Throughout the workshop, Craig Nelson emphasizes restraint, "under doing" each step until he finds the right moment to bring his subject into focus. As he adds last details to the nose and chin, you'll see this logical, intuitive process come to fruition.Craig Nelson is the director of Fine Art, Drawing and Painting at the Academy of Art College in San Francisco. He has taught for over 30 years.

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http://www.wupload.com/file/91853330
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Gnomon : Introduction to ZBrush 3
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
436 Minutes of Lecture.
Product Code: MME04
Instructor BIO:
Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft
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Craig Fraser - Mastering Skullmaster (2005) DVDRip

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Drawing a Duotone Portrait with Craig Nelson
CRAIG NELSON emphasizes logical order while drawing. He compares his drawing process to focusing a photograph. He builds layers of soft lines and swatches of tone then rapidly sharpens his subject with crisp edges and bold darks.You see Craig Nelson translate angles from his source photo to his paper, as he looks for reference points to guide him. He completes a gentle outline of his subject then dusts in a layer of tone.
With tissue and fingertips, Craig diffuses blocks of color to avoid locking in detail too early in the drawing. With his value in place, Craig finishes the drawing with dark charcoal lines and deliberate strokes. He carves out the well worn character of his subject's face and lifts out highlights with a kneaded eraser. Throughout the workshop, Craig Nelson emphasizes restraint, "under doing" each step until he finds the right moment to bring his subject into focus. As he adds last details to the nose and chin, you'll see this logical, intuitive process come to fruition.Craig Nelson is the director of Fine Art, Drawing and Painting at the Academy of Art College in San Francisco. He has taught for over 30 years.
Screen:

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Gnomon Workshop: Exterior Environment Lighting and Rendering for Production
Genre: Elearning
In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Software used: 3ds Max, Digital Fusion, V-Ray.
Lessons:
1. Light Rigs
2. Rendering Passes
3. Compositing
4. Night-time Light Rigs
5. Sunset Rigs
Screenshot:

DOWNLOAD LINKS:
FILESONIC:
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Gnomon Workshop Watercolor and Gouache Painting Erick Tiemens
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The Gnomon Workshop - 3D Studio MAX - Christopher Nichols- Global Illumination - Interiors
http://thegnomonworkshop.com/store/product/33/Global-Illumination%3A-Interiors
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The Gnomon Workshop A Pungent Character DVD-iRONiSO
Genre: eLearning
In this lecture, David Meng shares his thoughts on how he creates personality and expression in a character bust. He will discuss his thought process behind doing an unconventional take on a traditional creature. The practical aspects of working with plastalina and building armatures will also be discussed. Viewers will get to look, from start to finish, at how David creates a physical clay design maquette for the film industry. Topics Covered:
Trying to design "sideways"
Materials and Tools
Armature building
Practical techniques and tips for sculpting in plastaline
Creating the major sweep and flow in the forms, establishing attitude from the very beginning
Making a strong design statement with silhouette
Balancing extremes and subtleties in design
Using pose to establish attitude and personality
Using the lines defined by the edges of forms to affect how the viewer "reads" a character, thus giving it "punch"
Methods to keep a fresh eye for your work
Refining sculpture for the purposes of a quick concept maquette
Finding inspiration in unexpected and/or forgotten sources
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The Gnomon Workshop Visual Development DVD
In this series, Marc Gabbana walks you through his visual development process as he creates the TribalBot, a forest dwelling robotic vehicle. In this second volume, he begins by adding tone to his pen drawings using Adobe Photoshop. Marc demonstrates how to work with values and shading, and he shares his methodology for layer management. He also shows you which custom brushes he uses as he adds dimension to his designs. Through his gray scale paintings, Marc emphasizes how value, composition and lighting are all integral for creating drama and mood in a scene. Lastly, he shows you how to combine various tone images to create new and unexpected lighting scenarios. The final image is a fully painted TribalBot ready to pounce off the screen.
Topics Included:
Photoshop Layer Order and Management
Adding Texture Selectively
Tone Studies
Adding Drama to a Scene using Lighting
Negative Shapes in Design
Principle of Light - How Light Affects an Object
Chapters:
Adding Tone to the 3/4 View
Adding Texture Strategically to the Image
Adding Tone to the Foot
Adding Tone to the Side Orthos
4 Tone Studies - Lighting Scenarios
Image Combinations - Using Layer Masks
Painting the Final TribalBot Image
Using Channels to Isolate the Line Drawing
Adding Tone Under the Line Drawing Layer
Adding Top Details
Adding Texture
The Final Image

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Gnomon Workshop Traditional Art Values Applied to Digital Art with Craig Mullins
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