Digital Tutors Introduction to Lighting in Softimage 2012
 

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Digital Tutors - Introduction to Softimage 2012


We'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage
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Digital Tutors Introduction to Lighting in Softimage 2012



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Digital Tutors - Introduction To Lighting In Maya 2012 (FLV)


In this tutorial we will learn about the essential lighting tools and features found in Maya. Understanding how the various lighting tools in Maya work and behave is a very important skill for anyone who is getting started with this 3D application. In this Maya lighting tutorial, we will discuss the different types of 3D lights found in Maya, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Maya, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Maya.
Digital Tutors - Introduction To Lighting In Maya 2012 (FLV)
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Digital Tutors Introduction to Mental Ray in Softimage 2012-iNKiSO



In addition, we will also explore Image-based lighting techniques, camera and environment shaders, utilizing render passes and render channels, as well as many other tools and techniques that will allow you start rendering high quality work for a multitude of projects.
17 videos in this course
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Digital.Tutors.Introduction.to.Mental.Ray.in.Softimage.2012-NKiSO
Rls Date : 23/09/11
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Digital Tutors - Introduction to Softimage 2012 DVD-iNKiSO



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Digital Tutors Introduction to Softimage 2012 DVD-iNKiSO



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Digital Tutors: Introduction to Mudbox 2012 (New Links)


We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We'll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work.
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Digital Tutors: Introduction to Lighting in Maya [2012]



In this collection of lessons we will learn about the essential lighting tools and features found in Maya.
Understanding how the various lighting tools in Maya work and behave is a very important skill for anyone who is getting started with this 3D application. In this series of lessons, we will discuss the different types of 3D lights found in Maya, and methods for easily aiming and controlling your lights.trans Digital Tutors: Introduction to Lighting in Maya 2012 We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Maya, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Maya.


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Digital Tutors - Introduction to Modeling in 3ds Max 2012


In this series of lessons we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.
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Digital Tutors - Rigging Wings in Softimage -iNKiSO


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Digital-Tutors - ICE Volume Rendering in Softimage


In this course we will learn how realistic volume effects such as smoke,clouds and flames can be rendered using Softimage ICE tree networks. This course will guide you through the entire start-to-finish process of building your ICE tree simulations and rendering the final results,with special emphasis on the concepts and workflows that you can incorporate into your own Softimage projects.
Digital-Tutors - ICE Volume Rendering in Softimage
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Digital Tutors - Procedural ICE Modeling in Softimage 2012


More info:
_http://www.digitaltutors.com/11/training.php?p
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Digital Tutors - Procedural ICE Modeling in Softimage 2012
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Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush


We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
More Info_http://www.digitaltutors.com/11/training.php?pid=704
Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
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Digital-Tutors - Introduction to mental ray in Softimage (2012)



In this series of lessons, we will be exploring the core tools and features of mental ray in Softimage. Having a solid understanding of the features of mental ray is a crucial step toward becoming an efficient and productive rendering artist in Softimage. We will begin our training by learning several methods for simulating realistic indirect lighting in Softimage, such as global illumination, final gather, as well as Importons and Irradiance Particles. We will also explore the use of caustics to simulate the light patterns created as light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, camera and environment shaders, utilizing render passes and render channels, as well as many other tools and techniques that will allow you start rendering high quality work for a multitude of projects.
2 hrs. 27 min. |Released on August 1, 2011 |Project Files Included (20 MB)
Required Software: Softimage 2012 and up
HomePage: http://www.digitaltutors.com/11/training.php?pid=135
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Digital-Tutors - Introduction to Modeling in 3ds Max 2012


In this series of lessons we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.
Digital-Tutors - Introduction to Modeling in 3ds Max 2012
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Digital Tutors - Procedural ICE Modeling in Softimage :2012


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Digital Tutors Introduction to Lighting in Softimage 2012


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