Digital-Tutors: Substance Procedural Texturing in Maya 2012
This course will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these.We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
10 videos in this course
1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray
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Digital tutors: Substance Procedural Texturing in Maya 2012
10 videos in this course
1. Introduction and project overview.flv
2. Loading the Substance plugin for Maya.flv
3. Creating Substance textures in Maya.flv
4. Connecting and disconnecting Substance nodes.flv
5. Controlling Substance texture resolution.flv
6. Substance texture placement in Maya.flv
7. Baking Substance textures in Maya.flv
8. Using the Bitmap2Material plugin.flv
9. Using the Maya Substance Bonus Tools.flv
10. Rendering Substance textures in mental ray.flv
project_files.zip

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Digital Tutors Substance Procedural Texturing in Maya 2012-iNKiSO
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Digital Tutors - Modeling Female Androids in Maya 2012
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DigitalTutors - New Modeling Features in Maya 2012
1. Introduction and project overview
2. Using the attribute sliders when extruding
3. Modifying geometry with the Interactive Split Tool
4. Generating curves when extruding
5. Projecting curves onto polygons
6. Splitting polygons based on curves
7. Integrating Maya with other applications


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Digital Tutors - Introduction To Lighting In Maya 2012 (FLV)
In this tutorial we will learn about the essential lighting tools and features found in Maya. Understanding how the various lighting tools in Maya work and behave is a very important skill for anyone who is getting started with this 3D application. In this Maya lighting tutorial, we will discuss the different types of 3D lights found in Maya, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Maya, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Maya.
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Digital Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012
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Digital Tutors - New Modeling Features in Maya 2012
1. Introduction and project overview
2. Using the attribute sliders when extruding
3. Modifying geometry with the Interactive Split Tool
4. Generating curves when extruding
5. Projecting curves onto polygons
6. Splitting polygons based on curves
7. Integrating Maya with other applications

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Digital Tutors Finishing a Car Animation Render in Maya and Composite DVD-iNKiSO
We’ll begin this project by creating a procedural dirt shader for our ground cover. Then we’ll hop into Photoshop to create a photographic texture for our road. We’ll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We’ll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.
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Digital Tutors - Pipeline integration with Mudbox 2012 and Maya 2012
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Design3 - Allegorithmic Pack
1. Substance Designer Fundamentals
2. Snowy Road Texture
3. Substances in 3ds Max
4. Substance Bonus Tools For Maya 2012
5. Using Substances For Post-Processing In Maya 2012
6. Using Substance Player with Maya 2012
7. Creative Possibilities With Substances In Maya 2012
Screenshot

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Digital Tutors - Introduction to Softimage 2012
We'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage
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Digital Tutors - Creating Caricatures in Mudbox 2012
Caricature, as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We'll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We'll use a variety of sculpting tools to create some exaggerated features for our character. We'll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We'll then talk about preparing the meshes for texturing and we'll paint maps for all of the different pieces. In the end, you'll have a finished caricature bust, but you'll also have the skills you need to start creating your own custom caricatures.
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Digital Tutors - Character Interaction In Maya Bookware ISO-LZ0
In this Maya tutorial we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character.
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Digital Tutors - Procedural ICE Modeling in Softimage 2012
More info:
_http://www.digitaltutors.com/11/training.php?p
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Digital-tutors: Urban Environment Creation in Maya
Popular highlights include:
Hard Surface Modeling Techniques
Modeling with Texture
Modeling to a Camera
Strategically Adding Detail
Simulating Aging and Decay
UV Layout Techniques
Using UV Snapshots
Integrating Maya and Photoshop
Generating Displacement Maps
Texture Painting with Photoshop
Layering Textures
Tiling Textures
Generating Procedural Maps
Adding Architectural Elements
Creating Interior Illusions with Textures
Connecting Maya Texture Nodes
Complex Scene Management
Scene Optimization for Rendering

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Digital Tutors Creature Texturing in MARI DVD-iNKiSO
We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application.

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Digital Tutors - New Modeling Features in Maya 2012 (Proper)
Description:
In this collection of lessons we will learn about the new modeling-related features in Maya 2012.
"In this series of lessons we will take a quick look at some of the new modeling tools in Maya 2012. We will cover the new attribute sliders for the show manipulator tool and how they can speed up our polygon modeling workflow. We will also take a look at how we can project curves onto polygon surfaces to create fitted geometry and use those projected curves to split or cut apart those polygons. We will also cover the new curve generation option for the extrude tool. In addition we will cover the interactive split tool and finish up by looking at the new interoperability features that will allow us to work more closely between Maya and other Autodesk applications. "
1. Introduction and project overview
2. Using the attribute sliders when extruding
3. Modifying geometry with the Interactive Split Tool
4. Generating curves when extruding
5. Projecting curves onto polygons
6. Splitting polygons based on curves
7. Integrating Maya with other applications
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Digital Tutors: Introduction to Lighting in Maya [2012]
In this collection of lessons we will learn about the essential lighting tools and features found in Maya.
Understanding how the various lighting tools in Maya work and behave is a very important skill for anyone who is getting started with this 3D application. In this series of lessons, we will discuss the different types of 3D lights found in Maya, and methods for easily aiming and controlling your lights.
We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Maya, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Maya.
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Digital tutors Substance Procedural Texturing in Maya 2012
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