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GDC 2011 Autodesk MasterClasses


Creating QT interfaces for Maya and MotionBuilder. Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite. Cross-platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin Poirier
MasterClasses:
- Creating QT interfaces for Maya and MotionBuilder
Products: Autodesk


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GDC 2011 Autodesk -MasterClasses


Creating QT interfaces for Maya and MotionBuilder. Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite. Cross-platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin Poirier
MasterClasses:
- Creating QT interfaces for Maya and MotionBuilder
Products: Autodesk


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GDC 2011 Autodesk Master Classes


MasterClasses:
- Creating QT interfaces for Maya and MotionBuilder
Products: Autodesk


Download




Autodesk at GDC 2011 MasterClasses


Creating QT interfaces for Maya and MotionBuilder.
Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite. Cross-platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin Poirier
MasterClasses:
- Creating QT interfaces for Maya and MotionBuilder
Products: Autodesk Maya, Autodesk Motionbuilder
David Coleman is a Senior CG Supervisor at Electronic Arts Canada, responsible for the central rigging team which provides rigging for multiple sports titles such as FIFA, FightNight, and NHL. In prior roles, David has been a CG Supervisor of central character art teams, been a member of various animation research and development teams, and also a Senior Motion Capture specialist. David has taught animation and motion capture at the Center for Digital Imaging and Sound, and the Art Institute of Vancouver, in addition to previously teaching Facial Rigging in MotionBuilder Masterclasses.
- Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite
Product: Autodesk 3ds Max 2011 Entertainment Creation Suite
Laurent M. Abecassis is an Emmy Award-winning visual effects supervisor and CG character specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media


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Autodesk Academy 2011 - Game Creation [FS] [FJ]



The collection of curriculum is modular in structure and can be used as is or integrated into existing class course content. Instructor resources are included, providing teachers with the resources needed to be successful.
Autodesk Academy 2011 - Game Creation [FS] [FJ]
Download Links :
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Autodesk - GDC 2011 (update)


Master Classes Autodesk at GDC 2011.
Content
Creating QT interfaces for Maya and MotionBuilder
Products : Autodesk


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Autodesk Academy 2011 - Game Creation


The collection of curriculum is modular in structure and can be used as is or integrated into existing class course content. Instructor resources are included, providing teachers with the resources needed to be successful.
Screenshot:
Autodesk Academy 2011 - Game Creation
Autodesk Academy 2011 - Game Creation
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Autodesk - GDC 2011 (update) DVD


Content
Creating QT interfaces for Maya and MotionBuilder
Products : Autodesk


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Autodesk 3ds Max - GERMAN Language Tutorial



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Video2Brain: Autodesk Inventor 2012 - Fundamentals


Video2Brain: Autodesk Inventor 2012 - Fundamentals
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SidefX Masterclasses - Python



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video2brain - Valuepack: Autodesk Inventor 2012


video2brain - Valuepack: Autodesk Inventor 2012
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Video Tutorial Autodesk Inventor (2010)


This step by step video course will guide you through the basics of media Part Design, Drawing, Assembly, Weldments, Inventor Studio, the interface software environment Inventor (Visual Basic), Sheet Metal and surface design. In this course you will also see how to create a lot of real models and projects. Course prepared by experts in engineering and 3D will help you to quickly raise their productivity in Autodesk Inventor. Whether you're a beginner or want to add to Autodesk Inventor 3D software to its portfolio of design, this course will help you achieve a professional level.
Video Tutorial Autodesk Inventor (2010)
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Autodesk Maya Vehicle for Games (2010)


Intended for intermediate to advanced students, "Vehicle for Games" takes a unique approach to teaching 3D techniques by providing an art director's point of view for various steps of game development. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a story-rich world with many visual possibilities. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed.
Students go through the process of modeling and texturing a vehicle for a video game, learning industry techniques. "Vehicle for Games" also provides a taste of what it's like to be an asset modeler working in production. It includes video tutorials, models, textures, concept art, and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.
Screenshots
Autodesk Maya Vehicle for Games (2010)
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GDC 2011 Autodesk Master Classes reup


MasterClasses:
Creating QT interfaces for Maya and MotionBuilder
Products: Autodesk Maya, Autodesk Motionbuilder
David Coleman is a Senior CG Supervisor at Electronic Arts Canada, responsible for the central rigging team which provides rigging for multiple sports titles such as FIFA, FightNight, and NHL. In prior roles, David has been a CG Supervisor of central character art teams, been a member of various animation research and development teams, and also a Senior Motion Capture specialist. David has taught animation and motion capture at the Center for Digital Imaging and Sound, and the Art Institute of Vancouver, in addition to previously teaching Facial Rigging in MotionBuilder Masterclasses.
Next Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite
Product: Autodesk 3ds Max 2011 Entertainment Creation Suite
Laurent M. Abecassis is an Emmy Award winning visual effects supervisor and CG character specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di O Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past ten years, Abecassis has shared his expertise by providing customized training to companies such as Kodak and Ubisoft as well as the universities around the globe. Abecassis has been designing and actively developing CG character animations plug ins for 3ds Max, Maya and Softimage since 2000. His technologies are in use today at leading production houses such as Activision, Blur Studio, Sega, and Rockstar. Well known CG characters Mickey Mouse, Sonic the Hedgehog, Spider man, Batman, Superman, Crash Bandicoot, and Spongebob Squarepants rely on Autodesk tools as well as technologies designed by Abecassis to entertain audiences worldwide.
Cross platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin Poirier
Product: Cross Platform
Marc Beaudoin is a Motionbuilder and Maya specialist working as an Artistic Technical Director at Behaviour Interactive. Prior to this, Marc worked for Autodesk (Kaydara Alias) for several years where he has provided technical director consultancy services for a wide variety of studios around the world including Sony, ID Software, Ubisoft and EA. In addition, Marc has been teaching professionally 3D computer graphics for more than 15 years at numerous schools such as the Universite du Quebec a Montreal, NAD center and several other colleges.
Martin Poirier has been working with and developing 3d content creation tools for many years now as well as getting a Master of Engineering on the topic of character animation. Since a year now, he is developing game related software at Behaviour Interactive and enjoying it quite a bit.
GDC 2011 Autodesk Master Classes reup
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video2brain - Autodesk SketchBook Pro - Grundlagen


With the sophisticated user interface of SketchBook Pro, you can work quickly and intuitively without the processing flow using the keyboard or with deeply nested menu items to be interrupted. The gesture-based principle will move you quickly into flesh and blood - as well as the easy document navigation and seemingly hidden transformation options.
Learn in this basic training and how to create your own brushes, store and use. Technical drawings are due to lines and arcs of practical tools as well as possible symmetry-based creation of patterns and shapes.
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AutoCAD Map 3D mapping software Design 2012


With intelligent industry data models and tools, you can apply regional and discipline-specific standards. These technologies help you improve data quality, support productivity, and better manage infrastructure assets. While working in a single, familiar AutoCAD-based environment, you can.
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Autodesk Academy 2011 Game Creation


Description:
Autodesk has a library of curriculum resources supporting the secondary classroom using prior release Autodesk software applications. These materials provide excellent teaching resources for schools looking to integrate technology and Autodesk software into the classroom. Whether your interest lies in architecture, engineering, or animation and gaming, the projects available are fun and engaging and designed to get your students learning quickly.
The collection of curriculum is modular in structure and can be used as is or integrated into existing class course content. Instructor resources are included, providing teachers with the resources needed to be successful.


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Autodesk 3ds Max 2012



Your entry into the world of 3D graphics and animation
Learn from scratch how to create attractive 3D graphics and animations with 3ds Max. After a review of the product’s surface the 3D artist and university professor Bob Weber shows step by step how to model your own objects, animate and cover with textures, light up the scene and render images.
Topics include:
* Palette
* Animation
* Rendering
* Modeling with Modifiers: Polygons
* Modeling with Modifiers: Lines
* Model with composite objects
* Poly-Modeling
* Materials
* Maps and Textures
* Lighting
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Autodesk - GDC 2011




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Autodesk at GDC 2011 MasterClasses


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