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Gnomon - The Digital Creature Creation Pipelin [Master Class 2009 Gnomon - The Digital Creature Creation Pipelin [Master Class 2009



Instructor: Alvaro Buendia
In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production.
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Gnomon - The Digital Creature Creation Pipelin



nstructor: Alvaro Buendia
In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production.


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Gnomon - The Digital Creature Creation Pipelin reupload


Instructor: Alvaro Buendia
Character Modeler
Alvaro Buendia Has been passionate about art since he can remember. He worked as a traditional artist back in his hometown in Guadalajara Mexico until he decided to take his art one step further and enroll into school to study 3d animation and visual effects. After his studies he worked for a small period in the film industry as a creature modeler at The phanage for such proyects as Pirates of the Caribbean: At Worlds End.
Alvaro currently resides in Irvine California working for the Blizzard Film Department at Blizzard Entertainment as a Cinematic Artist specializing in characters and props. He has worked on games such as World of WarCraft: Wrath of the Lich King StarCraft 2 and Diablo 3.
Gnomon - The Digital Creature Creation Pipelin reupload
Download from wupload.com
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The Gnomon Workshop - Master Class 2009 - Traditional Art Values Applied to Digital Art with Craig Mullins


Course Outline:
* The importance of a variety of workflows and how to develop them
* Appreciating the differences between a sketch and finished image
* The importance of a liberal education for design work
* The hidden drawbacks of digital tools
* The hidden drawbacks of academic knowledge and training
* The many aspects and importance of contrast
* Thinking about and defining good drawing
* How to increase sensitivity in your work, when to be precise and when not
* Why life drawing/painting is so important for effectively visualizing from the imagination
Download (Filesonic): (Free User Download File 1GB!!!)
http://www.filesonic.com/file/4042336334/The Gnomon Workshop - Master Class 2009 - Traditional Art Values Applied to Digital Art with Craig Mullins (EducationForFree).part1.rar
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The Gnomon Workshop - Master Class 2009 - Environment Modeling for Production with Reo Prendergast


Screenshot:
The Gnomon Workshop - Master Class 2009 - Environment Modeling for Production with Reo Prendergast
Download (Filesonic): (Free User Download File 1GB!!!)
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The Gnomon Workshop - Master Class 2009 - Overview of the Feature Film VFX Process with Jeff Okun


Screenshot:
The Gnomon Workshop - Master Class 2009 - Overview of the Feature Film VFX Process with Jeff Okun
Download (Filesonic): (Free User Download File 1GB!!!)
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Gnomon Master Class 2011 ? Environment Sculpting


Gnomon Master Class 2011 ? Environment Sculpting
Download link:
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Lynda.com - Digital Creature Creation in ZBrush, Photoshop, and Maya


Topics include:
* Brainstorming and refining a character concept
* Installing custom brushes
* Optimizing tablet settings
* Posing the ZSpheres in ZBrush
* Sculpting muscles and midsize shapes
* Working with DynaMesh
* Using GoZ between ZBrush and Maya
* Creating topology for animation
* Sculpting fine detail
* Cleaning up a mesh in Maya
* Creating the UV layout
* Lighting and shading
* Painting texture maps
* Posing with Transpose tools in ZBrush
* Batch rendering a turntable animation
Lynda.com - Digital Creature Creation in ZBrush, Photoshop, and Maya
Filesonic (Premium Recommend)
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Gnomon Master Class



Using a plethora of 3D applications, including 3ds Max, Maya, Houdini, Vue and FumeFX, Slim will emphasize and build upon many animation tricks and techniques, focusing on shapes, color and motion semantics. The main project will be a large scale “Magical Effect” shot. Through execution of the main project, supplemental examples will illustrate the principals used including stylized fluid simulations and ultra-stylized structure destruction.
Home PAGE:– _http://www.gnomonschool.com/master/2011/
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Gnomon School - Master Classes 2011: Realistic Creature Animation for Visual Effects with -David Breaux


This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.
Gnomon School - Master Classes 2011: Realistic Creature Animation for Visual Effects with -David Breaux
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Digital Tutors- Professional Series - Creature Creation Techniques in ZBrush (2011)


This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through your creature creation process. The objectives for this fast-pace, course include looking at several different workflows and techniques for building and sculpting creatures. We will not be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. It is recommended that you have experience using ZBrush as we cover a lot of information in a shorter span of time. If you are an artist new to ZBrush the Beginner Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step project based courses that will take you through the entire process. "
Content
1. Introduction and project overview
2. Working with reference
3. Base geometry techniques
4. Contrasting sculpting workflows
5. Optimizing mesh topology
6. Adding fitted pieces
7. Extending the topology tools
8. Repeating visual elements
9. Integrating with other applications
10. Modifying assembled models
11. Optimizing subtools
Digital Tutors- Professional Series - Creature Creation Techniques in ZBrush (2011)
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Gnomon School Master Classes 2011 December 5th 19th Full Collection



14 Exclusive Online Classes Covering Visual Effects nd Games,Taught b Leading Industry Professionals.
More Inf0_http://www.gnomonschool.com/master/2011/
http://rapid4all.org/fs_premium_account.html
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Gnomon Workshop - 3D creature development master class with Alex Alvarez (2010/ENG)


Topics Covered:
* Observe an entire creature development pipeline from design to animation.
* Learn techniques that emphasize efficiency while facilitating exploration.
* 2D sketching, design and orthographic preparation in Adobe Photoshop.
* Polygon Modeling and developing an organized Topology.
* Digital Sculpting: Normal, Displacement and Cavity Maps.
* Creating Turnarounds and Turntable Animations.
* Exploring Texture and Shader Looks in 2D using 3D rendered passes.
* Developing Subsurface Materials with Image Based Lighting (HDR).
* Rigging: Skinning, Inverse Kinematics, Animation Controls, Pose tests.
* Camera Matching, Tracking and Integration with HD 1080p footage.
* Creature Animation integration with multiple live-action locations.
* Tools: Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects.
Disc Set:
1 - Ideation and Design
2 - Modeling and UV Layout
3 - Digital Sculpting
4 - Integration, Rigging and Poses
5 - Look Development
6 - Texturing and Shaders
7 - Animation and Live-Action
8 - HD Video Collection
Screenshot:
Gnomon Workshop - 3D creature development master class with Alex Alvarez (2010/ENG)
Gnomon Workshop - 3D creature development master class with Alex Alvarez (2010/ENG)
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Gnomon Workshop - 3D creature development master class with Alex Alvarez


Gnomon Workshop - 3D creature development master class with Alex Alvarez Gnomon Workshop - 3D creature development master class with Alex Alvarez (2010/ENG) English | VP6F 1024?768 | MP3 48 Kbps | 3.42 GB Genre: eLearning 3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration. Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student's technical knowledge of the tools being used. This is an intermediate level course. Topics Covered: * Observe an entire creature development pipeline from design to animation. * Learn techniques that emphasize efficiency while facilitating exploration. * 2D sketching, design and orthographic preparation in Adobe Photoshop. * Polygon Modeling and developing an organized Topology. * Digital Sculpting: Normal, Displacement and Cavity Maps. * Creating Turnarounds and Turntable Animations. * Exploring Texture and Shader Looks in 2D using 3D rendered passes. * Developing Subsurface Materials with Image Based Lighting (HDR). * Rigging: Skinning, Inverse Kinematics, Animation Controls, Pose tests. * Camera Matching, Tracking and Integration with HD 1080p footage. * Creature Animation integration with multiple live-action locations. * Tools: Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. Disc Set: 1 - Ideation and Design 2 - Modeling and UV Layout 3 - Digital Sculpting 4 - Integration, Rigging and Poses 5 - Look Development 6 - Texturing and Shaders 7 - Animation and Live-Action 8 - HD Video Collection Buy a premium account Filesonic only 9$ to download file with fast speed not waiting.If download free , plz use WUpload link . Thankz :) Gnomon Workshop - 3D creature development master class with Alex Alvarez http://www.filesonic.com/file/1462444681/GW_3Dcreature_AlexAlvarez.part1.rar
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Gnomon Workshop: 3D creature master class with Alex Alvarez


3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration. Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student's technical knowledge of the tools being used. This is an intermediate level course. http://fileserve.com/list/ZayJM7Y
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Master Classes The Digital Creature Creation Pipeline [WU] [FSO]



Instructor: Alvaro Buendia
Character Modeler
Alvaro Buendia Has been passionate about art since he can remember. He worked as a traditional artist back in his hometown in Guadalajara, Mexico until he decided to take his art one step further and enroll into school to study 3d animation and visual effects. After his studies, he worked for a small period in the film industry as a creature modeler at The Orphanage for such proyects as Pirates of the Caribbean: At Worlds End.
Alvaro currently resides in Irvine, California, working for the Blizzard Film Department at Blizzard Entertainment as a Cinematic Artist, specializing in characters and props. He has worked on games such as World of WarCraft: Wrath of the Lich King, StarCraft 2 and Diablo 3.
Master Classes The Digital Creature Creation Pipeline  [WU] [FSO]
Download Links :
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No Password


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Gnomon School - Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux


Sceenshot:
Gnomon School - Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux
Filesonic:
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Gnomon Master Class 2011


Homepage: http://www.gnomonschool.com/master/2011/
<font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Gnomon</font> <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Master</font> <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Class</font> 2011 </p>
					<br class="spacer" />
						<p><a href="http://dao-training.com/gnomon-master-class-2011-stylized-visual-effects-animation-qcn" title="Gnomon Master Class 2011 " class="more">Download</a></p>
						<br class="spacer" /><br />
					<br /><h2>3D <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Creature</font> <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Master</font> <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Class</font> with Alex Alvarez </h2><br />
					<p> <br />
<p>3D  <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Creature</font> Development is a creative process that evolves a design  by  taking advantage of modern 3D tools and techniques. This <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Master</font>  <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Class</font>  introduces <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> student to <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> entire pipeline, while exploring  form,  looks and behavior. Along <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> way we focus on <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> experience of  working  on a project where our work must regularly be presented to an  art  director or client, while also keeping in mind that <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> workflow  should  allow for an iterative approach. This requires an emphasis on  speed and  efficiency. Projects are never done, they are due. You can  tweak things  forever, but in <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> end your work just needs to satisfy  <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> demands of  <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> project, client or specific shot that <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> work is  being made for.  With this in mind, all of my techniques are based on a  workflow that  allows me to spend as little, or as much time, as I have  been given. For  this <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">creature</font> project, <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> deadline was one day for  each of <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">the</font> seven  stages of development: Design, Modeling and UV  Layout, <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Digital</font>  Sculpting, Look-Development, Texturing and Shaders,  Rigging and Posing,  Animation and Live-Action Integration.</p>
<p></p></p>
					<br class="spacer" />
						<p><a href="http://dao-training.com/3d-creature-master-class-with-alex-alvarez-3d6" title="3D Creature Master Class with Alex Alvarez " class="more">Download</a></p>
						<br class="spacer" /><br />
					<br /><h2><font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">Master</font> Classes <font style="background-color:yellow; color:red; margin:0px 3px 0px 0px; padding:0px 5px 0px 5px;">2009</font> - All 16 Classes

The response from both students, professionals and the instructors has been overwhelmingly positive, with everyone very much enjoying the quality of the lectures and feedback given in the private forum. Over forty hours of lectures and pages of Q&A threads between instructors and attendees was a lot of information to process in just two weeks, so act now to experience this limited extension of the experience.
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Gnomon The Digital Creature Creation Pipelin Master Class 2009 Gnomon The Digital Creature Creation Pipelin Master Class 2009


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