ZBrush - Characters Made Easy Part 2: Texturing
 

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ZBrush - Characters Made Easy Part 2 - Texturing



ZBrush - Characters Made Easy Part 2: Texturing



ZBrush Characters Made Easy : 1-Sculpting, 2-Texturing



ZBrush Characters Made Easy : 1-Sculpting, 2-Texturing| 4.07 GB | 1.96GB



Zbrush - Characters made easy part 1



Characters Made Easy Part 1: Geometry


Characters Made Easy Part 1: Geometry

Characters Made Easy Part 1: Geometry
Characters Made Easy Part 1: Geometry
Characters Made Easy Part 1: Geometry
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Detailing Characters: ZBrush Alpha Library


Detailing Characters: ZBrush Alpha Library


* Texturing Basics in ZBrush
* Making Alphas in Photoshop


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Characters Made Easy Part 1: Geometry [EXT]



The Third Guild - Characters Made Easy Part 1: Geometry



Gnomon Workshop - Detailing Characters: ZBrush Alpha Library


Gnomon Workshop - Detailing Characters: ZBrush Alpha Library

In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop
* Texturing Basics in ZBrush
* Making Alphas in Photoshop
* Sculpting a Character Head in ZBrush
* Using Alphas to Texture a Character
* Sculpting Fine Detail
1. Texturing Basics
2. Making Alphas
3. Sculpting a Character Head
4. Using Alpha Textures
5. Final Details
6. Texturing Scaly Creatures
Gnomon Workshop - Detailing Characters: ZBrush Alpha Library
Download Links
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The Third Guild - Characters Made Easy Part 1: Geometry (New Links)



Zbrush Series


Zbrush Series

Rendering Enhancements in ZBrush
Sculpting a Realistic Bust in ZBrush
Sculpting Caricatures in ZBrush 3
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces in ZBrush 3.5R3
Sculpting Techniques with ZBrush 3 2007
Texturing NextGen Characters In Zbrush
Texturing with ZBrush 3
UV Master in ZBrush
What New in ZBrush.4
XSI Zbrush 2008
ZBrushCaracterCreation
Screenshot:
Zbrush Series
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Creature Design with Aaron Sims Vol. 1


Creature Design with Aaron Sims Vol. 1


In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. As the character’s facial features are the first and most important part of designing characters in film, this DVD concentrates on creating the character head.
Using Photoshop, XSI and ZBrush, Aaron shows you how to accomplish stunning designs that can be easily altered for other designs. Speed is an important aspect of character design in production, which Aaron demonstrates by showing you how his process helps you design within a production environment.
Designing in Photoshop
Modeling a Creature Head in XSI
Texturing in XSI
Lighting and Rendering in XSI
Painting Final details in Photoshop
Using XSI to Model Shapes for ZBrush
Detailing and Texturing in ZBrush
1. Designing in Photoshop
2. Modeling a Quick Head in XSI
3. Texturing, Lighting and Rendering in XSI
4. Painting Final Details with Photoshop
5. Using XSI to Model Shapes for ZBrush
6. Using ZBrush to Detail and Texture
7. Rendering in XSI
8. Painting Final Details with Photoshop
DOWNLOAD:
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ZBrush Essentials - DISC 2


ZBrush Essentials - DISC 2


Suitable for every level of experience, ZBrush Essentials is your complete guide to digital sculpting. Inside, the world’s leading 3D artists reveal their trade secrets, taking you from basic modelling to advanced detailing and texturing in easy stages.


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Freestyle Made Easy DVDrip


Freestyle Made Easy DVDrip

Total Immersion: Freestyle Made Easy illustrates everything about freestyle swimming - how to kick efficiently; every part of the stroke - entry, catch, finish, exit and recovery; how to breathe - in the pool and in open water; and how to do both the relaxing open turn and the fast flip turn. To allow you to study all of this carefully, the DVD uses more views (surface, underwater, front, and directly overhead), more slow-motion and more stop action than any DVD produced before. Since 1989, Total Immersion Swimming has become a phenomenon among improvement-minded swimmers - the first program in the history of swimming instruction with "raving fans." TI has become so popular because it is simpler than any alternative; it works with unprecedented dependability and it makes swimming enjoyable and deeply satisfying. Freestyle Made Easy provides the whole picture on smart Freestyle.
Sceenshot:
Freestyle: Made Easy DVDRip
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ZBrush 4 Sculpting for Games: Beginner's Guide


ZBrush 4 Sculpting for Games: Beginner's Guide

Summary:
ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters.
This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before.
Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
GDNet Staff Review:
If you are doing 3D work and you are not ZBrush, you owe it to yourself to give it a look. It has a long-standing reputation of being the go-to tool for sculpting realistic 3D models, and you would be surprised at the number of 3D characters in movies and games that were built with the tool.
But it is a very weird and mysterious tool. The way it works is unlike most modelers you have used. And its UI is weird and incomprehensible (or "productive and intuitive" if you are one of the ZBrush fanatics reading this). So a good tutorial is a big plus for the tool. ZBrush 4 Sculpting for Games tries to cover the product's usability as a modeler for game characters.
There are four "projects" that are tutorial-ized in the book. The first is a "Spooky Tree", which is one of those quickie organic-looking projects that shows off ZBrush's chops. Second is a rather simple scout-ship-style spaceship. Then there's a much more involved tutorial for an organic-looking bipedal monster. Finally there's the "Harvester Ship", which shows off how to build something more mechanical looking with ZBrush. All of the tutorials are illustrated extremely well with grayscale drawings showing off all UI elements and before-and-after models for a particular technique.
I did find the inclusion of spaceships to be surprising, as that typically is a task left to more CAD-like 3D modeling applications. But the book does a good job of showing how to build multi-component straight-edged figures quickly with the tool.
One thing I would have liked to have seen in ZBrush 4 Sculpting for Games is a more complete discussion of integrating ZBrush models with games. Being able to export a model into a meaningful 3D format so it can be pulled into a game engine, polygon reducer, or other modeler is an important part of the 3D pipeline. And this is given minimal coverage in the book. While modeling deserves the lions' share of the coverage, integration deserves at least some.
FILESONIC
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Binarydivinity: The Modeling of Chaos


Binarydivinity: The Modeling of Chaos

This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post - the whole process from start to finish. Applications used: 3dsmax, zbrush, ps and mr The lessons show the progress from cube to fully textured, sculpted, rendered head. We explore modeling techniques for: easy and fast head production, head texturing (normal, mutated and lava covered, in photoshop and zapplin), sculpting (freestyle and based on texture detail), model and utility map exporting (normal,cavity,displacement) and finally rendering (displacement, sss, lighting, final gather settings) Various stages and the final models, textures are included in the lesson for further study and manipulation. Useful for both game and film cg. This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for. I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop. This tutorial takes you through the modeling and texturing of Chaos using 3ds MAX, ZBrush and Photoshop. http://fileserve.com/list/DpWA2Jr
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Scroll Saw Pattern Transfer Made Easy


Scroll Saw Pattern Transfer Made Easy

Scroll Saw Pattern Transfer Made Easy
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Get into ZBrush 3.1 - Sculpting, Texturing & Rendering


Get into ZBrush 3.1 - Sculpting, Texturing & Rendering


Wayne then shows you how to texture the character in three separate detailed sections.
We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don't dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.
Topics Covered by this Video:
Interface customization for a better sculpting experience
Creating a controlled ZSpheres character base
Which brushes to use to start off your sculpting
Sculpting the basic forms
Refining every part of the body
Character design on the fly and why decisions are made
Using the ZProject brush to save yourself a lot of time
This includes sculpting every part of the Oranguman’s body at both normal and HD level
Using mesh extract to create new accessories
Texturing the Oranguman and some simple texture painting theory
Posing the final character sculpt
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Simply Maya - Surfing with the Alien - The Complete Series


Simply Maya - Surfing with the Alien - The Complete Series

Surfing with the Alien vol. 1 - Organic Modeling & UV Layout
The first volume of Surfing with the Alien covers the workflow in Maya for character modeling based on concept sketches, followed by UV layout where you'll pick up a lot of good tips and time savers in this field.
Surfing with the Alien vol. 2 - Maya & ZBrush Integration
The second volume covers a texturing workflow in Maya, ZBrush and Photoshop followed by shading, lighting and rendering techniques in Mental Ray with Subsurface Scattering materials and displacement.
Surfing with the Alien vol. 3 - Character Rigging & nCloth Workflow
The final volume in our series covers a workflow of how to easily rig your humanoid characters for animation and bring them to life at your own pace in nine simple and easy to follow chapters
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