The Gnomon Workshop - Master Class 2009 - Traditional Art Values Applied to Digital Art with Craig Mullins
Course Outline:
* The importance of a variety of workflows and how to develop them
* Appreciating the differences between a sketch and finished image
* The importance of a liberal education for design work
* The hidden drawbacks of digital tools
* The hidden drawbacks of academic knowledge and training
* The many aspects and importance of contrast
* Thinking about and defining good drawing
* How to increase sensitivity in your work, when to be precise and when not
* Why life drawing/painting is so important for effectively visualizing from the imagination
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Gnomon Workshop - Traditional Art Values Applied to Digital Art with Craig Mullins
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The Gnomon Workshop - Traditional Art Values Applied to Digital Art with Craig Mullins
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The Gnomon Workshop - Master Class 2009 - Environment Modeling for Production with Reo Prendergast
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The Gnomon Workshop - Master Class 2009 - Overview of the Feature Film VFX Process with Jeff Okun
Screenshot:

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Gnomon Master Class 2011 ? Environment Sculpting

Download link:
Filesonic:
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Gnomon Master Class
Using a plethora of 3D applications, including 3ds Max, Maya, Houdini, Vue and FumeFX, Slim will emphasize and build upon many animation tricks and techniques, focusing on shapes, color and motion semantics. The main project will be a large scale “Magical Effect” shot. Through execution of the main project, supplemental examples will illustrate the principals used including stylized fluid simulations and ultra-stylized structure destruction.
Home PAGE:– _http://www.gnomonschool.com/master/2011/
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Gnomon - The Digital Creature Creation Pipelin [Master Class 2009 Gnomon - The Digital Creature Creation Pipelin [Master Class 2009
Instructor: Alvaro Buendia
In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production.
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Gnomon Master Class 2011
Homepage: http://www.gnomonschool.com/master/2011/

The response from both students, professionals and the instructors has been overwhelmingly positive, with everyone very much enjoying the quality of the lectures and feedback given in the private forum. Over forty hours of lectures and pages of Q&A threads between instructors and attendees was a lot of information to process in just two weeks, so act now to experience this limited extension of the experience.
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Gnomon Workshop - 3D creature development master class with Alex Alvarez (2010/ENG)
Topics Covered:
* Observe an entire creature development pipeline from design to animation.
* Learn techniques that emphasize efficiency while facilitating exploration.
* 2D sketching, design and orthographic preparation in Adobe Photoshop.
* Polygon Modeling and developing an organized Topology.
* Digital Sculpting: Normal, Displacement and Cavity Maps.
* Creating Turnarounds and Turntable Animations.
* Exploring Texture and Shader Looks in 2D using 3D rendered passes.
* Developing Subsurface Materials with Image Based Lighting (HDR).
* Rigging: Skinning, Inverse Kinematics, Animation Controls, Pose tests.
* Camera Matching, Tracking and Integration with HD 1080p footage.
* Creature Animation integration with multiple live-action locations.
* Tools: Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects.
Disc Set:
1 - Ideation and Design
2 - Modeling and UV Layout
3 - Digital Sculpting
4 - Integration, Rigging and Poses
5 - Look Development
6 - Texturing and Shaders
7 - Animation and Live-Action
8 - HD Video Collection
Screenshot:


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Gnomon Workshop - 3D creature development master class with Alex Alvarez
Gnomon Workshop - 3D creature development master class with Alex Alvarez (2010/ENG)
English | VP6F 1024?768 | MP3 48 Kbps | 3.42 GB
Genre: eLearning
3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.
Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student's technical knowledge of the tools being used. This is an intermediate level course.
Topics Covered:
* Observe an entire creature development pipeline from design to animation.
* Learn techniques that emphasize efficiency while facilitating exploration.
* 2D sketching, design and orthographic preparation in Adobe Photoshop.
* Polygon Modeling and developing an organized Topology.
* Digital Sculpting: Normal, Displacement and Cavity Maps.
* Creating Turnarounds and Turntable Animations.
* Exploring Texture and Shader Looks in 2D using 3D rendered passes.
* Developing Subsurface Materials with Image Based Lighting (HDR).
* Rigging: Skinning, Inverse Kinematics, Animation Controls, Pose tests.
* Camera Matching, Tracking and Integration with HD 1080p footage.
* Creature Animation integration with multiple live-action locations.
* Tools: Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects.
Disc Set:
1 - Ideation and Design
2 - Modeling and UV Layout
3 - Digital Sculpting
4 - Integration, Rigging and Poses
5 - Look Development
6 - Texturing and Shaders
7 - Animation and Live-Action
8 - HD Video Collection
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Gnomon Workshop - Historical Set Design with James Clyne
Topics Covered:
Digital sketching in Photoshop�
Kit Bashing
Light Source Rendering Techniques
Using Layer Adjust
Loose Character Indication and Environmental Painting
Adding Atmosphere
Chapters:
Line Drawing: Composition and Perspective
Blocking in Values / Painting in Layer Masks
Importing Photo Reference
Keeping it Loose
Identifying Light Sources
Reinforcing the Visual Narrative
Keeping the Elements Balanced
How much time do I spend on a painting??
More Detailing and Material Rendering
Refining / Atmosphere / Adjustment Layers
Adding Foreground Elements
Finishing Details
Screenshot

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Gnomon School Master Classes 2011 December 5th 19th Full Collection
14 Exclusive Online Classes Covering Visual Effects nd Games,Taught b Leading Industry Professionals.
More Inf0_http://www.gnomonschool.com/master/2011/
http://rapid4all.org/fs_premium_account.html
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Gnomon Workshop Robot Design with Josh Nizzi
In this DVD Josh Nizzi reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop and creating a rough 3D model in 3ds Max, to rendering the model in HyperShot and finishing the design in Photoshop, Josh's approach is particularly valuable in a production setting because it enables the artist to deliver high quality concepts very quickly while simultaneously producing a proxy 3D model that could be used in pre-vis or as a starting point for a final model.
# Title:..............Robot Design with Josh Nizziu
# Genere:.............3D Design
# Actors:............Josh Nizzi
# Directors:.........Alex Alvarez
# Format:............Color, DVD, Full Screen, NTSC
# Language:..........English
# Region:............All Regions
# Studio:............The Gnomon Workshop
# DVD Release Date:..June 24, 2009
# Run Time:..........256 minutes
# Official Website:_http://www.thegnomonworkshop.com/store/product/540/
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The Gnomon Workshop: Introduction to ZBrush 3
Description:
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
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Concept Design (Vol.1to4)
The Gnomon Workshop Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry, a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective, the importance of thumbnails, techniques of sketching, and development of forms and proportions to create the final rendering.
The Gnomon Workshop Concept Design 2: Sketching Environments
For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood in this detailed step-by-step demonstration. This lecture also covers the materials used in the design industry as well as sketching techniques, thumbnails, and warmup excersies.
The Gnomon Workshop Concept Design 3: Quick Sketching
The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warmup excerises.
The Gnomon Workshop Concept Design 4: Digital Painting
By first bringing in a linedrawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the overall mood. Also covered are some basic tips about Photoshop.
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Master Classes 2009 " All 16 Classes
The response from both students, professionals and the instructors has been overwhelmingly positive, with everyone very much enjoying the quality of the lectures and feedback given in the private forum. Over forty hours of lectures and pages of Q&A threads between instructors and attendees was a lot of information to process in just two weeks, so act now to experience this limited extension of the experience.
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Gnomon Digital Training - Conceptual Storyboarding: Storytelling and Struggle-TACTiLE | ISO | 570 MB
The Gnomon Workshop have recently introduced Digital Download Editions of all of their DVD products. Content and project files are identical to the DVD versions, but there is no DVD interface included. Due to this Difference, we are tagging any Gnomon.Digital and Gnomon.Analogue releases with DDE (Digital Download Edition) if they are not the original DVDs. We encourage any other groups to release the DVDr if and when they get hold of them.
The DVDrs should not be considered dupes of the Digital Downloads.
Conceptual Storyboarding: Storytelling and Struggle with Derek Thompson In this expansive demonstration, concept and story artist Derek Thompson takes you through his storyboarding process using Adobe Photoshop
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The Gnomon Workshop Master Class 2009 Traditional Art Values Applied to Digital Art with Craig Mullins
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