Introduction to python programming for computer graphics
 

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Introduction to python programming for computer graphics



Tutorials / Jun 22 2011 - 04:56:55 AM


Introduction to python programming for computer graphics






Variables:
Variables are one way for getting data around in Python. This chapter goes over some common variable types, such as strings, integers, and floats, along with specific functions for them.
Lists, Dictionaries, and Tuples:
This chapter goes over the multi-item variable types in Python. As with strings, there are a lot of built in ways for accessing the information stored with them, and this is all covered with ease.
My First Tool:
At this point in the video it best suits us to start our very first usable tool. The examples shown are based on project management for artists needing directories for Maya, XSI, and other CG apps in their user directories. As simple as this script is, it is quite handy to use.
Reading and Writing:
Python provides some great ways of reading in external files, both text, ascii, and binary, as well as writing them back out. This chapter goes over how to use this functionality as well as how to utilize it for some simple tools.
Modules:
This chapter starts to pick up how to import new features into Python via importing modules. Modules are packages for Python written externally, and imported into Python. These can add functionality like SMTP and HTML features, new math utilities, network utilities, and access to 3D and 2D packages and their custom commands.
Classes:
A small leap into Object Oriented Programming, and a brief example of the class system in Python.
Real World Example:
If you ever have tried to translate 3d object data from one application to the next, you will notice that materials are often translated as polygon groups, but the model is often not separated. A simple script is shown that will speed up model to part separation.
Introduction to python programming for computer graphics
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http://www.filesonic.com/file/1284429544/CMIVFXIPCG.part2.rar
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