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Copic - The Making of Product Design Renderings (Volume 2)


Copic - The Making of Product Design Renderings (Volume 2)

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Copic - The Making of Product Design Renderings (Volume 2)
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Copic - The Making of Product Design Renderings: Volume 2


Copic - The Making of Product Design Renderings: Volume 2

Screenshot:
Copic - The Making of Product Design Renderings: Volume 2
All Links are interchangeable. No password. Single extraction.
Download (Filesonic): (Free User Download Limit 1GB)
http://www.filesonic.com/file/1073832264/Product Design Rendering DVD Vol 2.part1.rar
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The Techniques of Harald Belker: 4 Car Design and Presentation


The Techniques of Harald Belker: 4 Car Design and Presentation

1.Introduction
2.Thumbnail Sketching
3.Checking the Top View
4.Side View Design
5.Perspective + Graphics
6.Design Overview
7.Rendering HB-X
8.More Car Renderings
Homepage: http://www.thegnomonworkshop.com/store/product/147
DOWNLOAD :
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[NL] CHIEF ARCHITECT V12.1.2.29 WORKING


[NL] CHIEF ARCHITECT V12.1.2.29 WORKING


Every element placed in the plan has commonly used defaults to make the design process efficient and productive. As you draw walls, the program automatically creates a 3D model and generates a Materials List. There are powerful Automatic and Manual Building tools to produce Construction Documents with Site Plans, Floor Plans, Framing Plans, Electrical/ HVAC Plans, Section Details, and Elevations. Finally, Chief Architect includes design tools for photo-realistic Renderings, Artistic Renderings and Virtual Tours to help clients visualize your designs.More Video Tutorials: downloadmoon.com
Download Links :
http://www.netload.in/dateivGQHth02Z4/CHIEF.ARCHITECT.V12.1.2.29.WORKINGGRB_softarchive.net.part1.rar.htm
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3Ds MAX Tutorials - Furniture Modeling |.mp4 | 586Mb


3Ds MAX Tutorials - Furniture Modeling |.mp4 | 586Mb

Every step is explained and you can apply the modeling techniques shown here to
your own 3Ds MAX projects. If you are looking to take the next step from beginner
to advanced interior or product visualization, this is the right place. High quality
furniture models bring a great deal of realism to 3D interiors, so modeling skills you
will gain from watching these tutorials are essential for great renderings.

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Motionworks: Making It Look Great 2


Motionworks: Making It Look Great 2

Over 2 hours of expert training including:
- Learning how to think like a designer.
- Secrets of effective project workflow.
- Pro-level modeling and texturing with Zaxwerks 3D Invigorator Pro.
- Advanced techniques for transforming and deforming 3D Invigorator objects.
- Building dynamic transitions using text.
- Beyond-the-ordinary background design.
- Creative color grading with Blend Modes.
- Quick and easy lower third design.
- Mastering the After Effects Graph Editor.
- Tips and tricks for taking control of masks.
Motionworks: Making It Look Great 2
Wupload
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All links are interchangable!
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Game design: Book Collection PDF


Game design: Book Collection PDF

Include:
Game Design.pdf
The Making of Uncharted Drake's Fortune four Chapters videos.
The Art Game Design.pdf
Game Interface Design.pdf
Game Interface Design - Brent Fox.pdf
Game Development Series - Character Development and Storytelling.pdf
Game Design, 2nd Edition.pdf
Game Design Foundations.pdf
David Perry on Game Design - A Brainstorming Toolbox.pdf
Better Game Characters by Design.pdf
Challenges for Game Designers.pdf
Better Game Characters by Design.pdf
Download:
http://www.filesonic.com/file/2396036481/Game_Design.DCTH.rar
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Digital-tutors: Product Visualization in Maya


Digital-tutors: Product Visualization in Maya


Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists.
Popular highlights include:
Solutions to Design Challenges
Establishing Scale and Volume
NURBS Modeling Workflows
Trimming Surfaces
Lofting Surfaces
Adding Realism with Detail
Polygon Modeling Workflows
Converting Geometry Types
Effective Boolean Techniques
Projecting Curves onto Surfaces
Simulating Studio Lighting
Creating Bounce Cards and Light Diffusers
Light Setup and Placement
Recreating Real-world Materials
Architectural Materials
Indirect Illumination with Final Gather
Camera Placement for Composition
http://i31.fastpic.ru/big/2012/0311/8a/2c39b07c05351700efd1faf6852fe28a.jpg
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Learn 3D rendering with V-Ray 2 and Fundamentals


Learn 3D rendering with V-Ray 2 and Fundamentals

Chaosgroup V-Ray 2 is the 3D rendering engine the most popular in the world of architecture and design. Vincent Grieu, specializing in architectural visualization, will guide you through this training dedicated to 3D artists wishing to master the rendering engine V-Ray, a powerful engine that is associated with 3ds Max, fast and intuitive.
You will learn the fundamentals of VRay to achieve realistic 3D images with 3ds Max.

Prerequisites
Knowledge of 3ds Max

objectives
Learn the basic V-Ray for making realistic renderings of interior and exterior


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cmiVFX - Automotive Rendering Techniques


cmiVFX - Automotive Rendering Techniques

THE SKETCH MODEL
By toggling between a standard polygon mesh and a smooth mesh preview you will get an instant preview of the final surfaces. This technique is very useful when making sketch models. Sketch models are important in the process as it allows for easy straight-on modeling and evaluation. Using a polygon modeler like Maya makes the process both faster but also more flexible then it would be with Nurbs.
RENDERING IN HYPER SHOT
Export the entire model to an .OBJ file and then import into Hyper Shot. Learn how to apply materials, change the environment, set up the camera for a successful rendering. Hyper Shot is indeed a great application for fast renderings and this section aims to reveal how it can be used in a slightly more advanced way and efficient way.
EXPERIMENTING
Different camera angles are evaluated and once the camera is locked down. Multiple renderings can be created using the same exact camera. Different materials and environments are tried out and this material will later be composited together in Photoshop.
IMAGE ASSEMBLY
The renderings are now brought into Photoshop for assembly and initial color corrections. Bits and pieces from different renderings are put together using layers and blend modes. Some initial color correction can be made to make sure that the overall palette is consistent and coherent. By using adjustment layers it is possible to work in a non-destructive manner and really tune the levels and colors.
COLOR CORRECTION IN PHOTOSHOP
Learn how to work with the path-tool to create sharp and accurate design element such as cut-lines, vents and body creases. Utilizing a set of brushes in combination with selections created with the path-tool a painted look is achieved. This technique allows for both precision rendering as well as for a more painterly style.
DETAILS
Utilizing the path-tool, details and color trims are created in a fast and creative manner. The front is given some extra attention as well as a number of other key elements. Headlamps and splitters are designed and painted in using different tools.
FINAL TOUCHES
Learn to fine tune the project by continuing the work all over the rendering, adding details and sharpness, paying extra attention to textures. Utilizing a variety of techniques, learn to add sharpness, key lines and highlights to accentuate. The final step before completion is the introduction of overlay textures that really make the project come alive. By using a variety of textures, the original colors are mixed and blended in a very artistic manner. This technique is somewhat of a signature to the artist and really takes the rendering to a whole new level.
cmiVFX - Automotive Rendering Techniques
Filesonic.com (Recommendation, Highest Speed)
http://www.filesonic.com/file/1583088224/Automotive_Rendering_Techniques.rar
Fileserve.com
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Beatframes.net - Making of 3D Sportcar (2011)


Beatframes.net - Making of 3D Sportcar (2011)

Unfortunately we can't include the delivery into the cost -- it is paid separately as it's cost differs from country to country.
As for the "Making of 3D sportcar" product:
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.
The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).
As an example you can watch "Pepsi poster" video tutorial. The disk has the same similar videos but they are relating to a sportcar creation.
Modeling:
Making of 3D sportcar
• Unique technology
• Hi-poly exterior modeling
• Attention to detail
Shading, Lighting, Rendering:
Making of 3D sportcar
• Setting realistic materials
• Setting studio lighting
• Setting renders
Postprocessing:
Making of 3D sportcar
• Color correction
• Adding effects
Used programs:
• 3Ds Max 2011 + Vray
• After Effects
More info:
_http://www.beatframes.net/product/making_of_sportcar.html
Sceenshot:
Beatframes.net - Making of 3D Sportcar (2011)
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Design3 Game Making P06 - UDK Training Modules B


Design3 Game Making P06 - UDK Training Modules B

Design3 Game Making P06 - UDK Training Modules B
02 Intermediate
01 NIUI API Setup
02 NIUI Essentials
03 UDK Racing Game - Level Design
04 UDK Racing Game - Gameplay Design
http://www.design3.com/software/udk
Design3 Game Making P06 - UDK Training Modules B
Download From Filesonic
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Collection of Ebooks Game Design


Collection of Ebooks Game Design

Include:
Game Design.pdf
The Making of Uncharted Drake


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Beat Frames - Making of 3D sports car Audi R8


Beat Frames - Making of 3D sports car Audi R8

Please note that the videos as well as "Pepsi poster" have no sound. You simply penetrate into and observe the process of car making.
Please remember that the tutorials have no theoretical part, no description of the instruments (otherwise we should have the product on 5 DVD discs).
For better understanding we can say: "imagine yourself behind the back of a professional, see his monitor and what is happening on the monitor" (like in the "Pepsi poster").
Besides the tutorials the disc has a car model.
Beat Frames - Making of 3D sports car Audi R8
Description:
Modeling

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Gnomon Workshop Robot Design with Josh Nizzi


Gnomon Workshop Robot Design with Josh Nizzi


In this DVD Josh Nizzi reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop and creating a rough 3D model in 3ds Max, to rendering the model in HyperShot and finishing the design in Photoshop, Josh's approach is particularly valuable in a production setting because it enables the artist to deliver high quality concepts very quickly while simultaneously producing a proxy 3D model that could be used in pre-vis or as a starting point for a final model.
# Title:..............Robot Design with Josh Nizziu
# Genere:.............3D Design
# Actors:............Josh Nizzi
# Directors:.........Alex Alvarez
# Format:............Color, DVD, Full Screen, NTSC
# Language:..........English
# Region:............All Regions
# Studio:............The Gnomon Workshop
# DVD Release Date:..June 24, 2009
# Run Time:..........256 minutes
# Official Website:_http://www.thegnomonworkshop.com/store/product/540/
DOWNLOAD:
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Anthony Robbins - Crazy Making to Love Making


Anthony Robbins - Crazy Making to Love Making

It includes two audio CDs, two full-length intervention films and an action book highlighting the best of Tony Robbins at his premier events.
Anthony Robbins - Crazy Making to Love Making
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Enavato - Identity Design with Ben Gribbin (2012)


Enavato - Identity Design with Ben Gribbin (2012)

Lessons will cover a basic project workflow and special issues in identity design:
The difference between identity, logo, and brand and how they work together.
What's a logo and what makes a good one.
How you go about designing a company identity from scratch.
The importance of researching the market.
Creating and applying brand guidelines to ensure consistency.
Important identity design concepts on color, typography, and more.
Designing branded projects for print and web.
How to find your first identity projects and how to price them.
How to deliver a professional product when you're done!
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Video Copilot Evolution Decorative Design Elements


Video Copilot Evolution Decorative Design Elements


� 170 Design Elements
� High Definition with Built-in Transparency
� 7 Video Tutorials and Advanced Gallery Page
� 10 Professional Design Projects and more Product Specifications:
� High Definition, 20% higher resolution than 720p
� 60 frames per second. Use with NTSC or PAL
� Uncompressed QuickTime PNG Video & JPGs
� Template Projects at 720p HD, 60 FPS
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Motionworks: Making It Look Great 1


Motionworks: Making It Look Great 1

Over 2 hours of expert training including:
- Making backgrounds with ProAnimator, Fractal Noise and other effects.
- Using ProAnimator primitives and textures to create the planet Mars.
- Using After Effects' versus ProAnimator cameras and lights.
- Enhancing your work's mood and "watch-ability factor".
- Secrets to getting faster workflow.
- Preparing Adobe Illustrator files for the smoothest workflow.
- Modeling, texturing and animating logos in ProAnimator.
- Using ProAnimator for beyond-the-ordinary text animations.
- Workflow tips for creating multiple versions.
- Design and production tricks for integrating logos and text using effects such as Trapcode Shine & Starglow and Knoll Light Factory
Motionworks: Making It Look Great 1
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The Techniques of Harald Belker: 5 Movie Prop Design and Presentation


The Techniques of Harald Belker: 5 Movie Prop Design and Presentation

1.Introduction
2.Different Pens
3.Thumbnail Sketching
4.Prop Design Refinement
5.Visual Research
6.Gun Design
7.Prop Rendering
8.Gun Rendering
Homepage: http://www.thegnomonworkshop.com/store/product/149
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